Game Rule |
> 해외유학생 3대3 농구대회> 경기규칙
1.1. The game will be played on a 3x3 basketball court with 1 basket. A regular 3x3 court playing surface is 15 m (width) x 11 m (length). The court shall have a regular basketball playing court sized zone, including a free throw line (5.80 m), a 2-point line (6.75 m) and a “no-charge semi-circle” area underneath the basket. Half of a traditional basketball court may be used.
1.2. The official 3x3 ball shall be used in all categories.
Note : At grassroots level, 3x3 can be played anywhere; court markings ? if any are used
court : Sangmyung University basketball court regular court is used
Each team consists of 3 to 10 players (including coaching step).
Each team shall consist within 10 players (3 players on the court and within 7 substitute).
The game officials shall consist of 1 referees and 2 table officials.
4.1. Both teams shall warm-up simultaneously prior to the game.
4.2. A coin flip shall determine which team gets the first possession. The team that wins the coin flip can either choose to benefit from the ball possession at the beginning of the game or at the beginning of a potential overtime.
4.3. The game must start with 3 players of each team on the court.
Note: Article 4.3, 6.4 shall not be mandatory for grassroots events.
5.1 Shots in all three dotted lines get one point.
5.2 Shots in all 3 dotted lines get 2 points.
5.3 Every free throw success gets 1 point.
6.1. The regular game time is 5 minutes for each of the previous and the latter.
Dead time is applied for 1 minute before and after the end of the period.
6.2. However the first team which scores 21 points or more wins the game if it happens before the end of regular playing time. This rule applies to the regular playing time only (not to a potential overtime).
6.3. If the score is tied at the end of regular playing time, an overtime shall be played. There shall be an interval of 1 minute before the overtime starts. The first team to score 2 points in the overtime wins the game.
6.4. A team shall lose the game by forfeit if at the scheduled starting time of the game the team is not present on the playing court with 3 players ready to play. In case of a forfeit, the game score is marked with w-0 or 0-w
(“w” standing for win).
6.5. A team shall lose the game by default if it leaves the court before the end of the game or all the players of the team are injured and/or disqualified. In case of a default situation, the winning team may choose to keep its score as it stands or to have the game forfeited, whilst the defaulting team's score is set to 0 in any case.
6.6. A team losing by default or a tortuous forfeit shall be disqualified from the competition.
Notes: 1. If a game clock is not available, the running time’s length and/or required points for “sudden death” is at the organizer’s discretion. FIBA recommends setting the score limit in line with the game’s duration (7 minutes/10 points; Final match - 10 minutes/15 points).
6.7 Competition method
① The team that won the first stage (1st win team) advances to the second stage
② The team that was defeated in phase 2 is eliminated.
③ The remaining team wins to the end.
7.1. A team is in a penalty situation after it has committed 6 fouls. Players are not excluded based on the number of personal fouls subject to Art. 16.
7.2.During the shooting action in the three-dotted line, the foul is given one free throw, During the shooting action behind the 3 dotted line, the foul is given two free throws.
7.3. If a shot for a field goal is successful, the goal shall count and the shooter shall be awarded 1 additional free throw.
7.4. Unsportsmanlike and disqualifying fouls are counted as 2 fouls for team fouls purposes. The first unsportsmanlike foul of a player shall be penalized with 2 free throws, but no ball possession. All disqualifying fouls (including the second unsportsmanlike of a player) shall be always penalized with 2 free throws and ball possession.
7.5. All technical fouls are always given one free throw and ball ownership.
On the other hand, fouls that are unsportsmanlike foul are given two free throws and ball ownership,
The game continues with the exchange of balls from behind three dotted lines on the court top.
8.1. Following each successful field goal or last free throw (except those followed by ball possession):
- A player from a non-scoring team shall resume the game by dribbling or passing the ball from inside the court directly underneath the basket (not from behind the end line) to a place on the court behind the arc.
- The defensive team is not allowed to play for the ball in the “no-charge semi-circle area” underneath the basket.
8.2. Following each unsuccessful field goal or last free throw (except those followed by ball possession):
- If the offensive team rebounds the ball, it may continue to attempt to score without returning the ball behind the arc.
- If the defensive team rebounds the ball, it must return the ball behind the arc (by passing or dribbling).
8.3. If the defensive team steals or blocks the ball, it must return the ball behind the arc (by passing or dribbling)
8.4. Possession of the ball given to either team following any dead ball situation shall start with a check-ball, i.e. an exchange of the ball (between the defensive and the offensive player) behind the arc at the top of the court.
8.5. A player is considered to be “behind the arc” when neither of his feet is inside or on the arc line.
8.6. In the event of a jump ball situation, the ball shall be awarded to the defensive team.
9.1. Stalling or failing to play actively (i.e. not attempting to score) shall be a violation.
9.2. If the court is equipped with a shot clock, a team must attempt a shot within 12 seconds. The shot clock
shall start as soon as the ball is in the offensive players’ hands (following the exchange with the defensive player or after a successful field goal underneath the basket).
Note: If the court is not equipped with a shot clock and a team is not sufficiently trying to attack the basket, the referee shall give the offensive team a warning by counting the last 5 seconds.
Any team is allowed for a substitution when the ball becomes dead and prior to the check-ball or free throw. The substitute can enter the game after his teammate steps off the court and establishes a physical contact with him. The substitutions can only take place behind the end line opposite the basket and the substitutions require no action from the referees or table officials.
111.1. Each team is granted 1 team time-out. Any player or substitute can call the time-out in a dead ball situation.
11.2. In case of TV production, the organizer may decide to apply 2 additional TV time-outs that shall be called at the first dead ball after the game clock shows 6:59 and 3:59 respectively in all games.
11.3. All time-outs shall have a length of 30 seconds.
Note: The time-outs and substitutions can only be called in dead ball situations and cannot be called when the ball is live (Art. 8.1).
In case a team believes its interests have been adversely affected by a decision of an official or by any event that took place during a game, it must proceed in the following manner:
1. A player of that team shall sign the score sheet immediately at the end of the game and before the referee signs it.
2. Within 30 minutes, the team should present a written explanation of the case, as well as a security deposit of 200 USD to the Sports Supervisor. If the protest is accepted, the security deposit is refunded.
3. The official video materials may be used only to decide if a last shot for a field goal at the end of the game was released during playing time and/or whether that shot for a field goal counts for 1 or 2 points.
For both in pools and in overall competition standings (other than standings in tours), the following classification rules shall apply.
If teams that have reached the same stage of the competition are tied, the steps to break the tie shall be applied in the following order:
1. Most wins (or win ratio in case of unequal number of games in inter-pool comparison).
2. Head-to-head comparison (only taking win/loss into account and applies within a pool only).
3. Most points scored in average (without considering winning scores of forfeits).
If teams are still tied after those 3 steps, the team(s) with the highest seeding win(s) the tie-breaker.
Teams are seeded correlatively to the team ranking points (sum of the team’s 3 best players ranking points prior to the competition). In case of a same team ranking points, seeding shall be determined randomly prior to the competition. Note: In national team competitions, seeding shall be done based on the 3x3 Federation Ranking.
Any player committing 2 unsportsmanlike fouls (not applicable to technical fouls) shall be disqualified from the game and may be further disqualified from the event by the organizer. Independent thereof, the organizer shall disqualify the player(s) concerned from the event for acts of violence, verbal or physical aggression, tortuous interference in game results, a violation of FIBA’s Anti-Doping rules (Book 4 of the FIBA Internal Regulations) or any other breach of the FIBA Code of Ethics (Book 1, Chapter 3 of the FIBA Internal Regulations). The organizer may also disqualify the entire team from the event depending on that team´s other members' contribution (also through non-action) to the aforementioned behavior. FIBA's right to impose disciplinary sanctions under the regulatory framework of the event, the Terms and Conditions of play.fiba3x3.com and the FIBA Internal Regulations remains unaffected by any disqualification under this Art. 15.